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DRAFT3.HLP
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; help file for PC-Draft-CAD
:general
keyboard commands:
A &Arc N &New Object
B &Box O m&Ove end point
C &Circle P &Pan
D &Dimension Q &Quick move
E &Ellipse R sea&Rch for element
F &Flash current element S suspend cursor incr.
G &Get next element T &Text
H &Home cursor U &Undo
I c&Ircle (3 points) V di&Vide element
J ad&Just element W &W-zoom
K full cursor on/off X &XCross elements
L &Line Y Curve
M &Multi-line Z &Zoom (n)
AltA &Arc > 180 degrees AltO go to next &Object
AltB &Base set AltP &Panel on/off
AltC switch mouse &Cursor AltR &Reset default colors
AltD set &Drawing extents
AltE snap to &Endpoint AltT macro &Text entry
AltF &Fill pattern AltU restore element
AltG &Get prev element AltV macro Pause
AltH go to object origin AltW macro &Window
AltI macro &Input AltX Area calculation
AltK macro &Klear popup AltY move to next La&Yer
AltL double &Line AltZ &Zip to base point
AltM snap to &Midpoint AltF1 menu bar on/off
AltN &New Layer/Object Shift F1 - F10 change view
Ctl-F1 CGA foreground color Ctl-V Spline Cur[V]e
For detailed help on each command, press the function key for a
menu, select a menu option, then press F1.
:file help
Enter a file specification, including drive and path if necessary:
{Drive:}{path}\{filename}
When entering a filename for any file operation, you can enter a
wildcard filename mask with '*' characters. When you press
[Enter], a list of all files that match the filename mask will be
displayed. For example enter DWG\*.DWG:
Also you can automatically add the wild card to the path by
pressing either the up or down arrow keys & or &.
To search the directory other than the current one, enter the DOS
path information, for instance to refer to the directory contain-
ing font files, enter: "FON\", then press & or &. (You must
have the '\' at the end.) The search path will be expanded to:
FON\*.FON. Press [Enter] to display the FON directory.
:enter num
Enter a number for this field...
:drawing name
Drawing Name:
The drawing can be given a name which will be displayed on the
control panel.
:scale
Scale
You determine the relationship between drawing units and "real
world units" such as feet and inches by setting the drawing
scale. This is actually a ratio between drawing units and inches.
This scale determines the smallest increment in real world units
that you can position drawing elements. Initially, PC-Draft is
configured with the drawing scale set to 0.0625. This means that
the distance between each drawing unit is 0.0625 of an inch (1/16
inch). So, the finest detail you can reach in the drawing is 1/16
inch. With this setting, the real world dimensions of the full
drawing is 171 feet square.
:s&Et Scale
Scale
You determine the relationship between drawing units and "real
world units" such as feet and inches by setting the drawing
scale. This is actually a ratio between drawing units and inches.
This scale determines the smallest increment in real world units
that you can position drawing elements. Initially, PC-Draft is
configured with the drawing scale set to 0.0625. This means that
the distance between each drawing unit is 0.0625 of an inch (1/16
inch). So, the finest detail you can reach in the drawing is 1/16
inch. With this setting, the real world dimensions of the full
drawing is 171 feet square.
:layer name
Layer Name:
Each Layer can be given a name which will be displayed on the
control panel. This will help identify the current (active) layer.
:object name
Object Name:
Each Object can be given a name which will be displayed on the
control panel. This will help identify the current (active) Object.
:arc angle
Arc Angle:
Enter the new angle value for this arc.
:obj angle
Object Angle:
Enter the new angle for the rotation of this object.
:&Cursor
&Cursor command:
To specify the length to be dimensioned use one of two methods.
&Cursor or:
&Element
This method lets you select the points to be dimensioned.
When the cursor method is chosen, you then must select the two
points in your drawing by moving the cursor and pressing [Enter].
A small circle will appear at each point to mark its location.
:&Element
&Element command:
To specify the length to be dimensioned use one of two methods.
&Cursor or:
&Element
The element method uses the endpoints of the current element as
the dimensioned points. Once the two dimension points are
determined, you then move the cursor to the place where you want
the dimension line to be drawn, then press [Enter].
:&Horizontal
&Horizontal command:
:&Vertical
&Vertical command:
:&Arc int
&Arc int command:
There are two arc commands. The normal [A]rc command draws an
interior arc always less than 180 degrees. Exterior arcs (greater
than 180 degrees) may be drawn with the alternate arc command:
[Alt + A].
a. Position the cursor to the center of the arc.
b. Press [A] or [Alt + A] to start the arc command.
c. Move the cursor outward to establish the diameter.
d. Press [Enter] to set the diameter and first end point of the
arc. A temporary X will mark this point.
e. Move the cursor to establish the second end point of the arc
and press [Enter].
:a&Rc ext
a&Rc ext command:
There are two arc commands. This draws exterior arcs (greater
than 180 degrees.
a. Position the cursor to the center of the arc.
b. Press [A] or [Alt + A] to start the arc command.
c. Move the cursor outward to establish the diameter.
d. Press [Enter] to set the diameter and first end point of the
arc. A temporary X will mark this point.
e. Move the cursor to establish the second end point of the arc
and press [Enter].
:&Spline
&Spline command:
This draws a true spline curve connecting up to 64 points. Move
cursor to first point, Press [S] to start (Alt-V from keyboard)
move the cursor to the next point, [Enter] anchors endpoint,
move to the next end point, press [Enter], and so on.
Press [Esc] to end this command.
:cur&Ve
cur&Ve command:
From the keyboard, press [Y] to begin the curve command.
Start at one anchor point, press [Enter] then move to the second
anchor point, press [Enter] then move to position the conic arc.
:&Box
&Box command:
Press [B] to begin the [B]ox command. The starting position is
one corner of the box, the ending cursor position is the opposite
corner.
:&Circle
&Circle command:
There are two circle commands. This version uses the center point
and one point on the circumference. Press [C] to draw a circle.
The starting position is the center of the circle. Move the
cursor outward to establish the diameter and press [Enter].
:c&Ircle 2
c&Ircle 2 command:
This draws a circle from three points on its circumference. Press
[I] to start the circle 2 command, an X will temporarily appear
to mark the first point, move the cursor to the second point,
when you press [Enter] the second point will be marked with an X.
Then move the cursor to the third point and press [Enter] to draw
the circle through the three points. You may press [Esc] at any
time during this process to cancel the command.
:&Dimension
&Dimension command:
This command creates automatic dimensions. When you select this
option from the menu (or press the [D] key) a sub-menu will lets
you to select either horizontal or vertical dimension. Then a
second sub-menu lets you select from one of two methods. The
cursor method lets you select the points to be dimensioned.
When the cursor method is chosen, you then must select the two
points in your drawing by moving the cursor and pressing [Enter].
A small circle will appear at each point to mark its location.
The element method uses the endpoints of the current element as
the dimensioned points. Once the two dimension points are
determined, you then move the cursor to the place where you want
the dimension line to be drawn, then press [Enter]. The final
step is to specify the text scale to use for the dimension label.
Once all this is done the dimension will be drawn with witness
lines, arrows and distance shown in feet and inches.
:&Ellipse
&Ellipse command:
From the keyboard you start the ellipse command with [E]. As you
move the cursor, the area of the ellipse is indicated by a
rectangle. Move the cursor outward to establish the size of the
ellipse and press [Enter]. Note that when you rotate an object
that contains an ellipse, the corner points that define the
ellipse are rotated not the drawn ellipse. This may cause
unexpected results. For this reason, it may not be a good idea
to use the ellipse in objects that may later be rotated.
:&Home
&Home command:
This simply moves the cursor to the center of the screen.
:&Line
&Line command:
The method for drawing lines is typical of most drawing commands,
involving these four steps:
1. Move the cursor to one end of the future line.
2. Press [L] to start the line.
3. Move the cursor to the other end.
4. Press [Enter].
:&XLine
&XLine command:
This draws two lines parallel to each other. This function is
useful when drawing walls.
The distance between the two lines is set on the Options menu.
:Line Ends
Enter 0 for normal line end: ------------------ |+|
+ + | |
------------------
Enter 1 for top line longer: -------------------- |
(or left side long) + + |+
---------------- | |
Enter 2 for top line shorter: ---------------- |
(or right side long) + + +|
-------------------- | |
Enter 3 for both shorter: ----------------
+ + +
---------------- | |
| |
:&Mult. Line
&Multi-Line command:
If you want to draw several connected line segments, use the
&Multi-line command. Press &M to start, move the cursor to the
end point, press [Enter] to anchor that end, move to the next end
point, press [Enter], and so on. Press [Esc] to end this command.
You can have up to 64 lines in one mult-line element
:&Parallel
&Parallel command:
This draws a single line parallel to the previous element in the
sequence of drawn elements.
:&Text
&Text command:
To add text to your drawing, position the cursor and press &T to
enter &Text mode. You can use backspace and the [<-] and [->]
arrow keys for simple editing. Press [Enter] to accept the text
string. You will then be asked to enter a scale value. This
determines how big to draw the text. Enter the text scale and
press [Enter]. You can modify the text string and the scale via
the database window from the Objects menu (see the Object
Commands chapter).
:Text angle
Enter a value for the angle to draw the text.
:&Undo
&Undo command:
Whenever you have performed some drawing operation that changed
the drawing in a way you did not expect (you goofed), you can
press &U to Undo. This erases the last drawing element added to
the drawing. The previous element in the database then becomes
the current element. Each time you press &U another element is
erased working backward through the drawing database.
:&Fill
&Fill command:
This command fills a rectangular area with a repeating pattern.
Once you have selected the area to fill (just like drawing a box)
you select the pattern from one of the library objects or from
one of the objects in your drawing. The special object library
called PATTERN1.LIB contains objects specially constructed for
use as patterns.
After specifying the rectangular area to fill the object
selection window automatically pops up. If you have an object
library loaded, its objects will be shown. If no object library
is loaded, or if you press the [ESC] key, the object list from
the drawing will be shown. Select one of the objects to be used
for the fill pattern.
:&Database
&Database command:
You can view and modify values in the drawing database by opening
the Database Window. This window will not stay open unless at least
one element has been drawn.
You can move the cursor from field to field by pressing [Enter].
The [Tab] key moves to the next component. If there is more than
one component, such as layers, you can page through them by
pressing [PgUp] or [PgDn] (while the cursor is within the
component area). You can learn more about the database window by
reading the Parts of a Drawing and Object Commands chapters.
:&Add<-Lib
&Add<-Lib command:
Add Object from Library
This command lets you select an object from the currently
loaded object library to add to the drawing. You must first load
an object library (to retrieve an object library, press:
[F4]&O&R and enter the filename of the object library). When
you select the Add<-Lib function a menu with the names of all the
objects in the library is displayed. Select an object by moving
the reverse video cursor with the mouse or the cursor keys and
press [Enter]. The selected object will be added to the drawing
and drawn using the current cursor position as the object origin.
This object will then be the current object.
:&Pick
&Pick command:
This lets you select an existing object from the drawing to
make it the current object. The Move, Erase, Copy and Rotate
commands all operate on the current object. If the selected
object is one that had been deleted from the drawing, it will be
reinstated with its new origin at the current cursor position.
:&Move
&Move command:
This moves the current object origin to the current cursor
position. To use this command you should:
1. Select the current object (with the Pick command or via the
[Alt+O] keyboard command).
2. Position the cursor where you want the object to be.
3. Execute the Move command.
:&New
&New command:
This starts a new object. A box pops up to let you give the new
object a name. This new object then becomes the current object
and each new element from that point on is added to that object.
The direct keyboard command: [N] will accomplish the same.
:&Origin
&Origin command:
This lets you change the origin of the current object. Once you
have created an object there may be a more convenient location
for the origin, when moving and copying the object. Position the
cursor to where you want the new origin to be, then select the
Origin command.
:&Copy
&Copy command:
This creates a new object node in the drawing which points to the
current object. In other words, the current object is copied. The
location of the new object is determined by the cursor location
when the command is executed. Position the cursor where you want
the origin of the new object to be. This new copy is actually the
original object re-drawn in the specified location. Changes made
to this object affect the original object (and vice-versa).
:c&Lone
c&Lone command:
This creates a new object in the drawing database identical to
the current object. This is different from the Object Copy
command which makes a new Object Node. With the clone command,
the new object is a completely separate new object with all
drawing elements from the original copied to the new. Changes
made to the new 'cloned' object affect only that object.
:&Erase
&Erase command:
This deletes the current object node from the drawing database.
The actual object is not deleted, just its object node. You can
add the deleted object back into your drawing with the Pick
command.
:&Scale
&Scale command:
This lets you change the relative size of the current
object. To double an objects size (from its original size as
drawn) enter: 2 in the pop up window. to redraw the object at one
half its original size, enter: .5, and so on. This new scale
affects the individual object node only. Other copies of the same
object are not affected.
:&Rotate
&Rotate command:
This lets you enter the amount of rotation for the current
object. For example enter 45 to rotate the object 45 degrees
(counter clockwise) from its original orientation. You may enter
a negative value to rotate clockwise. This rotation affects the
individual object node only. Other copies of the same object are
not affected.
:s&Tretch
s&Tretch command:
This lets you stretch (or contract) an object in any direction.
When you select this command, the current object is outlined by a
box. Move the lower right corner of the box to indicate the new
size for the object, then press [Enter]. This affects all copies
of the object.
:mirror &X
mirror &X command:
This reverses the current object in the x direction. This
command affects all copies of the object.
:mirror &Y
mirror &Y command:
This reverses the current object in the y direction. This
command affects all copies of the object.
:&Group
&Group command:
With this function you create new objects from existing elements.
1 - position the cursor to the upper left corner of the area
containing elements you want to add to the new object.
2 - press [F3]&G to select the &Group command from the menu.
3 - move the cursor to surround the elements with the box.
4 - press [Enter] once the box surrounds the elements you want.
5 - enter the name for the new object in the pop up window.
6 - the new object will be redrawn in place -- use the Object Move
command to display it in a new location.
:&Save
&Save command:
This saves data to a DOS file.
:&Load
&Load command:
This loads data from a DOS file.
:&Drawing
&Drawing command:
This lets you save or load a drawing. To avoid confusion,
use a filename extension of .DWG
:&Font
&Font command:
This loads font data from a DOS file. Fonts are usually stored in
a directory called FON and have a filename extension of .FON
:&Object
&Object command:
This lets you save or load an object library.
To avoid confusion, use a filename extension of .LIB.
When &Saving, all current objects from the current drawing
are saved as an object library.
When &Loading, the objects library is read into memory - the
objects may then be added to your drawing with the
[F3]&Add<-Lib command.
:&CAVE
CAVE drawings are &CAD &ASCII &Vector &Exchange files. They are
text files that you can exchange with other PC-Draft-CAD owners
via electronic mail. They retain all the object characteristics
of your original drawing.
:&Macro
&Macro command:
This lets you save or load keyboard macro files. The default file
extension for macros is .MAC. When you select the &Save
operation, a macro file is opened and from that point on, each
keystroke or mouse movement you make is saved in the file. You
terminate this recording of keystrokes by pressing the [%]
(percent) key. When you select the &Load operation, the specifi-
ed macro is played back.
:&W-zoom
&W-zoom command:
This command lets you zoom in by specifying a rectangular
area to become the new view. This works just like the &Box
command. Position the cursor to one corner of the area, select
the window command (press: &W, then move the cursor to the
opposite corner of the area to zoom, then press the [Enter] key.
:&Zoom (n)
&Zoom (n) command:
This lets you zoom in or out by specifying a zoom factor. For ex-
ample to zoom in and magnify the current view by two and one half
times, select the zoom command (press &Z ) then enter 1.5, then
press the [Enter] key. To zoom out, enter a number less than
zero, for example enter .5 to double the area of the full drawing
shown.
:zoom &All
zoom &All command:
This adjusts the current view so that all objects are displayed.
It uses the drawing extents values shown on the database window
to determine the size of this full view.
:&Center
&Center command:
This adjusts the current view so that it is centered around the
current cursor position.
:&Pan
&Pan command:
This moves the current view laterally without changing its
magnification. Select the Pan command (press: &P) then move the
cursor (like you were drawing a line) in the direction you want
the view to be moved, then press the [Enter] key.
:&View (n)
&View (n) command:
This lets you enter a view number (one of the ten saved views)
and makes it the new current view.
Shift F1 - F10 Keys
You can change the current view to one of ten saved views by
holding down the [Shift] key and pressing one of the function
keys ([F1] to [F10]). Initially when you start a new drawing, all
ten saved views are the same as the opening screen. The control
panel window indicates which of these views is currently
displayed. When you zoom or pan, the current view information is
updated for the corresponding function key.
:&Redraw
&Redraw command:
This forces a redraw of the drawing in accordance with the
current view settings. If the Autodraw flag is off you must use
this command to redraw the current view after zooms, pans, or
after copying or moving an object.
:&Split
&Split command:
This splits the screen into two windows each with a different
view shown. This feature has not yet been implemented.
:&Text redraw
This option (when on) speeds up screen regeneration by skipping
the drawing of text elements in your drawing. The more text
elements you have and especially if you load a complex font such as
the triplex font, the longer it takes to redraw the screen after
pans or zooms. By setting this option to OFF text will not be drawn
and you can pan and zoom faster. Select this option again (its a
toggle) to turn text drawing back ON. The current setting is shown
in the control panel.
:&Fill redraw
This option lets you speed up screen regeneration by skipping
the drawing of fill elements in your drawing. By setting this
option to OFF fill elements will not be drawn and you can pan and
zoom faster. Select this option again (its a toggle) to turn fill
drawing back ON. The current setting is shown in the control panel
:&Auto redraw
&Auto redraw command:
This option determines whether the view of the drawing is redrawn
on the screen after each change such as deleting, moving,
rotating or scaling an object or changing the view with &Zoom or
&Pan. Because it may take several seconds to redraw a
complicated view, it will be faster if you do several operations
before redrawing. With Auto Redraw OFF, you can always manually
cause a redraw via the views option: [F5]&Redraw
:&Ratio
&Ratio command:
This sets the aspect ratio to use when calculating distance in
relationship to the actual pixel ratio of your display device.
Normally, with an IBM CGA type display which is 640 by 200 pixels
the ratio should be set to 1.6. You can adjust the ratio by
turning on the grid and measuring the vertical distance between
grid points compared to the horizontal distance and changing the
ratio until the distance is equal.
:&Snap
&Snap command:
With snap on, the cursor will snap into position (as you add
drawing elements) on a grid intersection (whether grid is on or
not).
:get inches
Enter the appropriate value:
if Units = US Fractional: enter Feet, Inches, and fractions.
if Units = US Decimal: enter decimal value.
if Units = Metric: enter metric value.
:&Grid
&Grid command:
To aid in positioning the cursor in line with other elements in
your drawing, press [F6]&G to specify a grid spacing in terms of
feet and inches. The grid will be spaced horizontally and
vertically accordingly. For example, enter [2] feet and [6]
inches to set the grid spacing to 2'-6".
:&Width line
&Width line command:
This value determines the width of all new lines added to the
drawing. Once an element is drawn, you can change its line width
via the &Database selection from the Objects menu. This value is
expressed in drawing units. Therefore the current drawing scale
must be considered. For example if the drawing scale is set at:
0.0625 (each drawing unit represents 1/16 inch), if you want to
draw a line that is four inches wide you would set the width to
64 (4 * 16)
:&Line style
&Line style command:
This value determines the style of all new lines added to the
drawing. Once an element is drawn, you can change its line style
via the &Database selection from the Objects menu. There are
seven line styles available:
Style Number Description HPGL style
------------ ------------------ -----------
1 Solid Solid
2 Long Dash dotted
3 dotted medium dash
4 dash - dot long dash
5 medium dash dash - dot
6 dash - dot - dot dash - short dash
7 short dash dash - 2 shorts
:&Dline dist
This value determines the width between each line in the
Double Line element. Enter the distance in the current unit
type: Feet and inches or Metric.
:&Units
This selection is used to set the type of dimension units used.
You can select from US feet and inches, US-Decimal, or Metric.
Note: When you change from US dimension types to Metric, it makes
sense to also change the drawing scale to a multiple of 10. While
not absolutely necessary, this makes for easier positioning of the
cursor on even dimension unit boundaries.
If you have Grid "ON", you should change the grid spacing to
reflect the current dimension unit.
The current dimension unit type determines how the printing scale
value is interpreted by the various printer drivers. Therefore you
must be aware of the current setting when you are ready to print.
When set to US units, the printing scale is interpreted as frac-
tions of an inch to the foot (ie: a printing scale of 4 means 1/4
inch equals 1 foot). When set to Metric units, the printing scale
is interpreted as the scale ratio (ie: a printing scale of 10 means
to print at the metric scale of 1:10).
:&Frac.-US
This sets the type of dimension units to fractional US units.
Dimensions will be shown in the form: 3'-4 1/4"
:&Metric
This sets the type of dimension units to Metric units.
Dimensions will be shown in the form: 3.25 meters
:&Dec. -US
This sets the type of dimension units to decimal US units.
Dimensions will be shown in the form: 3.25 feet
:Precision
Dimension Precision:
The dimension precision determines the number of decimal places
shown in automatic dimensions in the case of US-Decimal or Metric
dimension types. In the case of US-Fractional dimension type,
the precision determines the smallest fraction displayed.
For example, if US-Fractional dimensions are selected, enter 16
for the precision to display fractions of an inch down to 1/16.
If you do not want any fractional part of the inch displayed,
enter a zero.
:&Colors
With the CGA driver, this menu option has the same result as
pressing [Ctrl+F1]. For VGA and EGA systems a sub-menu lets you
change the default color choices for all the different elements
of your display. The color of the following screen elements can be
set to any of the 16 possible EGA/VGA colors
Drawg fg - drawing elements in objects not current.
Drawg Bg - The basic background color for the drawing area.
Object - The current object.
Element - The current element.
Panel Fg - Text color: control panel, help window, data windows.
Panel Bg - Background color: control panel, help & data windows.
Panel Bx - color of box border.
Highlght - Highlighted color for root menu, full screen cursor.
Menu Fg - Text color for menus.
Menu Bg - Background color for menus.
Error Fg - Text color for error message window.
Error Bg - Background color for error message window.
:&Flash ele
&Flash element command: &F = keyboard command
This flashes a box around the current element. You can use this
command to locate which element is current in the drawing. Press
&F to flash the current element. Note that this does not work if
the current element is not within the current view.
:&Get next
&Get next command: &G or [Alt + G] = keyboard command
This changes the current element to the next element in the
current object. Each time you use this command (press &G) the
current element is changed and the new current element is
flashed. You can also move backward through the list of elements
by pressing [Alt+G].
:sea&Rch
sea&Rch command: &R = keyboard command
This makes the element in the current object closest to the
cursor location the new current element. Position the cursor
close to the end point of an element in the drawing and press &R
to search through the drawing database to find that element. When
found, a box will flash around the element to indicate that it is
now current.
:ad&Just
ad&Just command: &J = keyboard command
This moves the current element to the cursor location. The
endpoint closest to the cursor is found and moved to the cursor,
then the other endpoint is adjusted accordingly.
:m&Ove end
m&Ove end command: &O = keyboard command
This lets you adjust one end point of the current element.
The endpoint closest to the cursor is found and then you can move
it to a new location just as if you were locating the second
endpoint when originally drawing the element. Press [Enter] to
end the command.
:&X-Cross
&XCross command: &X = keyboard command
This command operates on two elements. It finds the intersection
of the two elements and extends their endpoints to that
intersection. You must first select the correct current element,
then choose the Cross command ([F7]&X), then select the second
element (via the &Get next or sea&Rch commands), then when you
press the [Enter] key, the intersection will be found and the
elements will be redrawn.
:&Delete
&Delete command: &U = keyboard command
This deletes the current element. The preceding element in the
database then becomes the current one. This command is the same
as the undo command on the draw menu. "Deleted" elements can be
restored with the re&Store command
:re&Store
re&Store command: [Alt + U] = keyboard command
This restores a "deleted" element. The next deleted element in
the drawing database will be found and restored. If the found
element is not the one you wanted to restore, repeat this com-
mand to restore the next element in sequence.
:&Endpoint
&Endpoint command: [Alt + E] = keyboard command
This moves the cursor to the closest endpoint of the element.
:&Midpoint
&Midpoint command: [Alt + M] = keyboard command
This moves the cursor to the middle point between end points of
the element. In the case of box and circle element types, the
cursor will be positioned in the center.
:di&Vide ele
di&Vide element command: &V = keyboard command
This divides the current element into two new elements. The new
end points for each new element are made from one of the original
end points and the cursor position.
:&Base set
&Base set command: [Alt + B] = keyboard command
This resets the offset dimension shown in feet and inches in the
control panel. It is useful to reset this before you start to
draw a new element so that you can precisely measure the distance
from the starting point of the element.
:&Print
This selection starts printing. You should set all printing
options first. It is also a good idea to save your drawing
file before printing.
:&Portrait
&Portrait command:
This selects printing with the narrow width of the paper in the X
orientation.
:&Landscape
&Landscape command:
This selects printing with the wide width of the paper in the X
orientation.
:&Destination
&Destination command:
This lets you set the DOS device used for printing. It is
normally set to LPT1 or LPT2 to use the printer device. If you
wish to immediately print, enter the device name such as LPT1 or
LPT2.
If, however, you wish to dump the printer control bytes to a
file for later printing, enter the filename to use.
:Prt &Scale
&Scale command:
This lets you set the scale to be used when printing or
plotting. Note that when you are drawing, you are using "real
world" dimensions. A line that is 5 foot 4 inches in the drawing
will be plotted or printed at the scale you set. For example to
print at a scale of 1/4 inch to the foot enter a 4 in the scale
entry window. At this scale, the 5 foot 4 inch line will be 1 and
5/16 of an inch long.
:&Orientation
&Orientation command:
This determines whether the drawing will be printed in landscape
or portrait mode. ("Landscape" = "sideways".)
:&Type device
&Type device command:
This determines which device driver will be used to print or plot
the drawing. You must enter the complete filename (including
drive and path if necessary) for the appropriate printer driver:
DOT--DRV.EXE prints on any dot matrix printer that uses the Epson
or IBM dot matrix graphics commands. This is a generic dot matrix
printer driver which may be customized for different printers or
resolutions. You must specify which .CFG file to use via &Config
HPLJ-DRV.EXE prints on Hewlett Packard's LaserJet+ or DeskJet
printers.
HPGL-DRV.EXE is for any plotter that accepts HP's HPGL language.
You must specify which .CFG file to use via &Config
GEM--DRV.EXE converts the drawing to a GEM Draw file.
WPG--DRV.EXE converts the drawing to a WordPerfect WPG file.
:&Options
&Options command:
Displays a sub-menu from which you may set printing options:
Scale
Destination (printer or file)
Type of device (which driver EXE program to use)
Orientation (Portrait or Landscape)
Mode (for LaserJet)
Paper size (used by Preview)
Config file (used by DOT--DRV or HPGL-DRV)
Preview - shows printable area
:&Mode
This is for LaserJet or DeskJet printers only.
It displays a sub-menu with choices for "Small" or "Large". These
set the dots per inch (dpi) for LaserJet or DeskJet printers.
:&Small (300 dpi)
&Small (300 dpi) command:
For HP LaserJet+ and HP DeskJet:
[Small] prints at 300 dots per inch (2400 dots/8 inch line.)
For other devices this makes no difference.
:&Large (150 dpi)
&Large (150 dpi) command:
For HP LaserJet+ and HP DeskJet:
[Large] prints at 150 dots per inch. (1200 dots/8 inch line.)
For other devices this makes no difference.
:p&Aper size
This lets you set the size used by the preview command.
Enter the width and height to use in current units.
:&Config file
This lets you pick which configuration file to use.
Config files have a filename extension of .CFG
These are used only by the dot-matrix (DOT--DRV.EXE) and
the plotter (HPGL-DRV.EXE) drivers.
:&Preview
This displays a box on the drawing to show how much of your
drawing will be printed. The area shown is based on the
current printing scale and the paper size. Both of these
are set by other options on the menu.
:&Cost Report
Prints a formatted listing of objecs in the current drawing
to your current &Destination (printer or file). It uses the
information in a Cost &File to apply prices to each object.
Drawing: CostTest
Quan. Item Unit Cost Total
----- -------- --------- ---------
4 window 1 128.95 515.80
5 window 2 89.98 449.90
3 3-6 Door 140.00 420.00
6 2-6 Door 110.50 663.00
6 Vent3x5 49.95 299.70
3 Vent 4x8 65.40 196.20
3 Skylght1 195.50 586.50
--------------------------------------
Grand Total: 3131.10
:Cost &File
Specify which file to use to get the prices for each object
you want to list in the &Cost Report. You can use the
OBJCOST.EXE program to create the list of objects from the
drawing and then edit the file to add prices. For example:
vent3x5 <---Object name
49.95 <---Price
vent 4x8
0 <---When you don't want any cost calculated
window 1
128.95
:Default
No help available
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